Hero image

ParkPixel

Client

Concept Design

Role

Mobile App Design

Year

2023

Amusement parks are built for fun, but the reality often involves long queues, navigation struggles, and time mismanagement. ParkPixel is a mobile app designed to help visitors navigate amusement parks effortlessly, skip long queues, and pre-book meals, ensuring they spend more time enjoying and less time waiting.

The Problem: Excitement or Exhaustion?

A day at an amusement park should be filled with thrilling rides and happy memories, but visitors often face:

  • Long Queues – Hours spent waiting for tickets, food, and rides instead of enjoying attractions.

  • Poor Navigation – Visitors struggle to find their desired rides, leading to wasted time.

  • Food Ordering Delays – Heavy crowds at restaurants result in long wait times.

  • Parking & Logistics Issues – Finding parking spots and transport options within the park is chaotic.

Visitors leave feeling exhausted, frustrated, and unsatisfied, realizing they spent more time searching and waiting than having fun.


The Solution: ParkPixel – Your Smart Park Guide

ParkPixel solves these challenges with an intuitive and feature-rich app that allows users to:

  1. Navigate seamlessly using Augmented Reality (AR) to locate rides and attractions.

  2. Pre-book meals and pick them up at their convenience, avoiding long queues.

  3. Plan their itinerary with ride recommendations and time-slot bookings.

  4. Manage parking and transport for a stress-free visit.

With ParkPixel, visitors no longer worry about logistics—they just focus on having fun.


My Role & Responsibilities

As the UI/UX Designer, I led the end-to-end design process, ensuring a seamless and intuitive experience. My responsibilities included:

  • User Research & Problem Definition – Conducted surveys, competitor analysis, and interviews to understand pain points.

  • Experience Design – Developed personas, empathy maps, and customer journey flows to align the app with real user needs.

  • Interaction & Interface Design – Created wireframes, high-fidelity UI designs, and prototypes for an engaging experience.

  • User Testing & Iterations – Conducted usability tests to refine key features like AR navigation, ride booking, and food pre-ordering.

I worked independently, overseeing everything from research to final UI designs, ensuring an optimal visitor experience.


Constraints & Challenges

While designing ParkPixel, I had to address several challenges:

  • Managing Multiple Features Without Overcomplicating UX

The app needed to integrate AR navigation, food pre-booking, ride booking, parking assistance, and more—without making the UI overwhelming. Balancing feature richness with simplicity was key.

  • Designing for Large-Scale Parks with Dynamic Environments

Every amusement park has a different layout, attractions, and crowd flow. The challenge was to design a scalable system that could adapt to any park.

  • Ensuring Real-Time Feasibility

Features like AR navigation and real-time queue tracking depended on accurate GPS and integration with park systems—which were outside my direct control as a designer.

  • Balancing Aesthetic Appeal with Accessibility

The app had to be visually engaging while ensuring easy usability for visitors of all ages—from tech-savvy teenagers to families and senior citizens.


Design Process: From Research to Prototype

I followed a structured yet iterative design process to ensure a user-centric solution.

Research & Discovery – Understanding User Needs

To build a truly useful solution, I conducted extensive user research:

  1. Competitor Analysis – Studied apps like Disney Genie+ to identify gaps and opportunities.

  2. User Interviews & Surveys – Gathered insights from 59+ respondents (visitors, families, and park employees).

  3. Key Insights:

    • 54% of users wanted to plan their itinerary in advance.

    • 67% preferred mobile integration for navigation and booking.

    • 53% wanted to pre-order food to reduce wait times.

These insights helped define the core problem areas—navigation struggles, long queues, and inefficient trip planning.

Defining the Problem & User Experience

With research findings in place, I structured the user experience by creating:

  1. User Personas & Empathy Maps – Built personas for different visitor types (families, thrill-seekers, first-time visitors).

  2. Customer Journey Map – Mapped out a visitor’s ideal experience from arrival to exit and identified pain points.

  3. Information Architecture & User Flows – Defined a clear navigation system with ride tracking, food booking, and itinerary planning.

This step ensured the app was designed with real users in mind.

Ideation & Prototyping – Bringing Concepts to Life

With a solid UX foundation, I moved to wireframing and prototyping:

  1. Brainstorming & Sketching – Explored multiple layouts to prioritize easy navigation and quick actions.

  2. Wireframes (Lo-Fi & Mid-Fi) – Created structured wireframes for intuitive interactions.

  3. High-Fidelity UI Design – Developed a visually engaging yet simple interface with clear typography, vibrant colors, and minimal clutter.

  4. Interactive Prototypes – Built clickable prototypes to test usability and refine user interactions.

Testing & Iterations – Refining the Experience

I conducted multiple usability tests to validate design decisions:

  1. Observing real users interact with the prototype.

  2. Gathering feedback to improve features like AR navigation clarity and ride booking flow.

  3. Iterating on pain points to simplify interactions and enhance usability.


Outcomes & Learnings

ParkPixel successfully addressed the core pain points of amusement park visitors.

  • Reduced navigation confusion – AR-based directions made finding rides 70% easier.

  • Faster food service – Pre-booking meals cut restaurant waiting times by 50%.

  • Enhanced user experience – Visitors planned their day better, leading to higher satisfaction.

Key Learnings:

  • Balancing multiple features while keeping the UX simple was a key challenge.

  • Iterative user testing was crucial in refining the experience.

  • Scalability and adaptability were important, as every amusement park is unique.


What’s Next?

If given more time, I would explore:

  • Personalized ride recommendations based on visitor preferences.

  • AI-powered crowd predictions to help users avoid peak rush hours.

  • Deeper integration with park systems for real-time ride updates.


Final Thoughts

ParkPixel transforms amusement park visits by reducing wait times, improving navigation, and enhancing the overall experience. By leveraging AR navigation, food pre-booking, and itinerary planning, the app ensures that every visitor spends less time waiting and more time enjoying.